Drawing on unfolding paper
I did finish that work in class & we gave it right after class to Therese, before we could blog it. I did not received it back so I guess that Therese still has it.
I did finish that work in class & we gave it right after class to Therese, before we could blog it. I did not received it back so I guess that Therese still has it.
Alexandre Castonguay, Éléments, 2005
My final project will be a flash interactive animation about a device with the ability to cure blindness or any other eye diseases. The Visual cortex must be intact to function.
I made a lillte flash for my color study, I thought it would be more interresting to work with so many colors, instead of just those of my colored pencils "colection". Hope I didnt miss the purpose of the exercise by doing so.
The word I chose is "control". The Idea came to me quiet naturally, I felt like it represented control, but I couldn't explain why. After I looked at it for a while, I realized that I was trying to represent 2 different types of control within one image by using 2 symbols. I wanted to represent the hand as a more aggressive and active type of control, while the eye is a more reflective, passive control.
This is the "futuristic" interface I handed in as a home assignment. I think it would be better if you take a look at it, before reading what my intentions about it were.
My concept was to represent a headgear device worn like glasses and headsets. The device blocks the natural vision of the user & transmits the information records by the device directly into the user eyes with the use of lasers. All sounds from the user surroundings are filtrated to diminish sound pollution; also some sounds can be deleted, while other amplified.
The device can also diffuse TV, radio and also journal and magazines articles. Since, this interface is directly sent on the user retina, each eye can observe at different content. For example, an article could be displayed in the right eye & a second article in the left one. The Device also give extra possibilities like zooming, reducing light refractions (on the snow for instance), calculating trajectories of objects in movement, also speed & distance of the object. Also the device can be linked to a terminal, where files can be downloaded or files recorded by the device can be modified, just like using a computer.
Finally, I added one of the Star Trek characters wearing a device similar to the one I wanted to represent. While my device should enhance the user capacities, the V.I.S.O.R (star-trek device) is used balance a eye malfunction of this crew member. Also, both those device can bring up the entire issue of dependence over machines & the modification of our reality through technology.
Also here is a previous interface I did that I discarded.
The concept was a part Biologic, part mechanic nano-sized device. It would be introduced inside a human body where a symbiotic relation would start. The symbiotic would warn his host whenever he is endangered physically as well as mentally. I also tried to place the "device" in the context of it's time (space exploration). I dismissed this work, because I had so much to say but so little to represent visually, since the "device" in progress would function inside the human body at nano-scale. I tried to make the 6 lasts shots look like a User's guide for the consumers who bought the product. The Bio-Remora (that’s how I called the product ^_^) was suppose to also improve the host heath, longevity and alimentation, because the Bio-Remora's health is linked to his host's health.In today's class, we worked on the word " pause". It's meanings, his functions, in which spaces can we see it etc. The work I did was 3 dimensional so I can't scan it.
The 1st topic discussed in the text is the lack of originality in the futuristic representation of interfaces. The "operation Swordfish" is a good exemple, the hacker is operating a multi-screen (nothing new) computer. The hacking process is done in a 3d environment represented by cubes attaching to one another ... if hacking was as easy as it looked in the movie any one could do hack. The process representation is quite simplistic & was more intended to appeal visualy not mentaly. But this represents well the ongoing interest of our society for visually appealing products. Wich is in itself not a bad thing as long as content come with the contenant. For exemple the MAC laptop new design.
Ok, I really liked the collage concept, I never used this method of creation before & I think it's quite interresting, for 2 main reasons:
This is my Self-portrait, the television/technology represents well myself aswell as my generation. I used a lot of repetition in this work (BUY!, a big tv & a small one, 2 motions colling together, the "scrabble" like words), because the television is all about repetition: Publicity, similar shows often rebrroadcasted, news all the same on different channels.
The next one is my 32 greater than 12. I did this piece with a scientific & numerical concept in mind, by sometimes agreeing with sometimes not ( like my 0=1 ).
The last work done in class is my Monkey piece, my personal favorite. I simply took an article about darwin's theory of evolution, cut it into multiple pieces & rearanged them in a different way, with text upside down.
All the other works were done at home, here is the last one of the 1st serie "I want to fly". I seems quite empty, but that is what i wanted to represent, the lonelyness of the picture far away from healing (represented by a cross symbol).
Now, lets move to the emotional collages, the following is happyness. I tried to represent the girls desire throught drawing symbols of happyness, i noticed curves are often used to represent in a certain way happyness. But in this collage, hapyness is not necesseraly reached, its more somthing to person craves for. I scaned in black & white since i thought make the picture fit better with the rest of the montage.
Angry Collage. I mainly tried to represent the possible consequences of angryness, in this case violence, with the Nuclear Bomb, blood, Manson, explosions, etc. There are lots of cliche, I don't think it's really interresting.
Finally, that is the "hungry" piece. I like it's simplicity, 2 items a predator & a prey. Isn't what it is all about when we talk of hunger. Life eats life, herbivores plants, carnivores eat herbivores/carnivores. Also, the 2 images are so detailed that they speak for themselves.
Lorsque je compare mes travaux avec ceux de mes camarades de classe, j'ai l'impression de ne pas avoir compris une règle, une loi ou un fait important à propos du design. Je n'arrive pas à trouver ce qui ne va pas avec mes travaux... son-ils trop complexe, trop simple, pas assez réfléchi ? J'y mets un maximum d'efforts possible, pourtant je n'arrive à aucun résultat satisfaisant.
Dans la première lecture obligatoire, l'auteur nous explique ce que le design est. De plus, il y a une simple introduction aux bases du design. J'avais déjà entendu cette définition du design : Une création "design" ne devrait pas seulement être esthétique, mais aussi fonctionnelle/pratique. Je trouve cette définition très subjective car presque tout peut être considéré esthétique ou fonctionnel, tout dépend du point de vue.